# Scripting Algebra

This Scripting Algebra (SA) activity looks at quadrants, mouse location, and interactive art p5.js. This activity assumes that the skills from SA1-SA8 were introduced (if-else, logical operators, random(), text(), rect(), variables, loop, pow, for, functions, translate, modulo, etc.). This activity encourages learners to create quadrant art and leverage previous concepts and code. Save work often … ## SA8: Odd and Even

This Scripting Algebra (SA) activity uses even and odd polynomials to create generative art in p5.js. This activity assumes that the skills from SA1-SA7 were introduced (if-else, logical operators, random(), text(), rect(), variables, loop, pow, for, functions, translate etc.). This activity will introduce modulo. In this activity, learners can either create their own project for … ## SA6: Parabola Art

This Scripting Algebra (SA) activity uses parabolas to make generative art in p5.js. Learners will investigate existing code to analyze changes in parabolas, and other features of the output. This activity assumes that the skills from SA1-SA5 were introduced (if-else, logical operators, random(), text(), rect(), variables, loop, pow, for, functions, translate etc.). Counters and resets … ## SA5: Systems of Equations

This Scripting Algebra (SA) activity will play with systems of linear equations in p5.js. In this activity, a system of two random lines will be generated and the intersection (or solution) of those lines will be calculated to make generative art. It is recommended to introduce creating functions if it hasn’t been already. At this … ## SA4: Perpendicular Play

This Scripting Algebra (SA) activity will introduce students to perpendicular slopes and points for lines in p5.js. Once students get comfortable with linear functions, it is fun to look at their perpendicular counterparts. Introduce the concept that a perpendicular line has a slope that is a negative reciprocal of the original line’s slope (if y … ## SA3: Exponents

Exponential growth can be visualized so many different ways. This SA activity will play with the pow function and explore exponents in p5.js. This activity assumes that the skills from SA2 were introduced (if-else, logical operators, random(), text(), rect(), variables, loop, etc.). Make sure that the pow function is introduced (2^x will not work). This … ## SA2: Animated Lines

There are infinite possibilities for linear function animations. This SA project will give some ideas to practice using linear equations with p5.js. Introduce if-else statements (conditions), logical operators, random(), text(), rect(), variables, and using p5.js for animation (loop). Below are a few ideas for projects with linear functions. Learners may come up with their own …