Day 92 of 101 DoCC
Day 92 of 101 DoCC – this is my third play with cellular automata ( called Light Pollution). I have added some rules from the previous day. Note that the last rule has some random deaths.
See the Pen noisePollution by Sophia (@fractalkitty) on CodePen.
Rules:
- Set 1:
- If a cell is alive and has 0, 1, 5, or 6 alive neighbors, it dies.
- If a cell is dead and has 4 neighbors alive, it comes back to life.
- Set 2:
- If a cell is alive and has 0, 1, 2, 5, or 6 alive neighbors, it dies.
- If a cell is dead and has 3, 4, or 5 neighbors alive, it comes back to life.
- Set 3:
- If a cell is alive and has 5 or 6 alive neighbors, it dies.
- If a cell is dead and has 3 neighbors alive, it comes back to life.
- Set 4:
- If a cell is alive and has 1, 2 or 3 alive neighbors, it dies.
- If a cell is dead and has 3 or 4 neighbors alive, it comes back to life.
- Set 5:
- If a cell is alive and has 3, 4, 5, or 6 alive neighbors, it dies.
- If a cell is dead and has 0, 1, or 2 neighbors alive, it comes back to life.
- Set 6:
- If a cell is alive and has 2, 3, 4, 5, or 6 alive neighbors, it dies.
- If a cell is dead and has 0, 1, or 2 neighbors alive, it comes back to life.
- Set 7:
- If a cell is alive and has 4, 5, or 6 alive neighbors, it dies.
- If a cell is dead and has 3 or 4 neighbors alive, it comes back to life.
- Set 8:
- If a cell is alive and has 0, 1, 5, or 6 alive neighbors, it dies.
- If a cell is dead and has 1 neighbor alive, it comes back to life.
- Set 9:
- If a cell is alive and has 0 or 6 alive neighbors, it dies.
- If a cell is dead and has 0 neighbors alive, it comes back to life.
- Set 10:
- If a cell is alive and has 3 alive neighbors, it dies.
- If a cell is dead and has 0 neighbors alive, it comes back to life.
- Set 11:
- If a cell is alive and has 3 alive neighbors or a random number greater than 1 (random(0,1.001), it dies.
- If a cell is dead and has 1 or 2 neighbors alive, it comes back to life.