Fantasy Maps to Planets
For those that have created fantasy maps using previous posts here, in classes, or elsewhere in Worldbuilding, D&D, or art, I created a small script to see your maps as spherical planets. You can click to rotate and move the mouse off the canvas to have rotation. You may want to draw a map that […]
Random Math Poetry
I think the challenge here is to find the math that can fit the poetry… If you want a browser tab version, click here. You can also edit it and change the words as well. Below is the codepen: See the Pen OJNKQmE by Sophia (@fractalkitty) on CodePen.
SA9: Quadrant Play
This Scripting Algebra (SA) activity looks at quadrants, mouse location, and interactive art p5.js. This activity assumes that the skills from SA1-SA8 were introduced (if-else, logical operators, random(), text(), rect(), variables, loop, pow, for, functions, translate, modulo, etc.). This activity
Parametric Play!
Here are some simple animations with parametric equations. What you see below is a function and its inverse. If you click, you will get another semi-random equation. See the Pen qBZgZvW by Sophia (@fractalkitty) on CodePen.
Parallel to a Parabola
I received a question today about what curve is parallel to a parabola. I sat for a minute and realized that it wasn’t another parabola. It required parametric equations (at least if you wanted to keep it simple). That of course lead to code: See the Pen jOqzMJb by Sophia (@fractalkitty) on CodePen.
SA8: Odd and Even
This Scripting Algebra (SA) activity uses even and odd polynomials to create generative art in p5.js. This activity assumes that the skills from SA1-SA7 were introduced (if-else, logical operators, random(), text(), rect(), variables, loop, pow, for, functions, translate etc.). This activity will in
SA7: Directrix and Focus
This Scripting Algebra (SA) activity uses parabolas again to make generative art in p5.js. In SA6, we used the f(x) = ax2+bx+c form for parabolas. In SA7, we are going to take a look at the directrix and focus by using the form: (x-h)2 = 4p(y-k). This is one of my favorite ways to look […]