In math we find balance and equilibrium. We balance equations. We keep balance by using properties of identity (multiply by 1 or add zero), Properties of Equality (mirroring operations), and by using the many other ways to manipulate and play with structures in math.
This week’s math is about equilibrium through building tensegrities (see photo above). Buckminster Fuller coined the term “Tensegrity” by combining “tensional” and “integrity.” He described the structure as, “Islands of compression in an ocean of tension.”
For this week’s activity, grab building toys, hot glue and sticks, or straws and string to create tensegrities. Learners can work on the simple design in the photo above, or on polyhedrons, bridges, sculptures, and more. Some challenging shapes would be polyhedral structures or towers. The goal is to create a structure that uses the tension of strings and the weight of the objects in positions that reach equilibrium.
For high school or middle school students, force diagrams may be a fun activity as well. Think about the moments and forces that balance in each structure created. There is a great “Beyond the Brick” video here. For strings at angles, there are some great trigonometry applications to play with.
Drawn in Concepts
A box of toothpicks can lead to an afternoon of entertainment. This week learners can play with the toothpick sequence. The sequence produces really interesting geometries and lines as it grows. I recommend watching Numberphile’s Youtube video on this sequence here. There is also OEIS’ website that allows for play with variations and many iterations. Grab a box of toothpicks and let’s begin:
Start by placing a single toothpick:
And then place toothpicks centered at each end:
And then place toothpicks centered at each end again:
Repeat this process at the ends that are available:
I also made a GIF in Procreate (stop animation is a wonderful way to play with all sorts of math):
Allow for play with the toothpicks to see what other mathematical patterns and tessellations are created.
Another option is to use graph paper to draw this sequence. Have fun!
Go here to play with a generator: http://oeis.org/A139250/a139250.anim.html
And for some fun play with toothpicks go here: http://oeis.org/A139250/a139250.anim.html
No one wanted to play with kitty…
For this week’s activity, learners can play with Cantor Set Kirigami. The Cantor Set is created by drawing a line. Next, remove the middle third of that line (this will create 2 lines). For each of the two lines just created, remove the middle third (this will create 4 lines). Continue with this process until the lines are too thin to work with.
Some of the fun characteristics to notice is the pattern of the line lengths (1, 1/3, 1/9, 1/27,…), the number of lines generated with each iteration (1, 2, 4, 8, 16, …), the fact that this set is infinite, yet not countable and that it gets smaller and smaller with each iteration.
I created a fun Kirigami Cantor Set and have the template below with a video how-to. Enjoy!
Learners can also draw Cantor Set cities, roads, abstract art, and find many ways to represent this simple fractal. The Menger Sponge is one form of a Cantor set in 3d.
If you need a jpg. of the sheet:
So many plots and mathematical musings throughout my life have brought on a sense of artistic beauty and awe within my being. In the windowless halls of engineering firms I have smiled at harmonics, or in a homeschooling room squealed in glee when I stumbled upon Pisano periods by trying to play Fibonacci on the piano. Lately I have been playing with attractors. These dynamic systems make me stay up late fiddling with their metamorphic and chaotic beauty.
With functions you have inputs (x) and outputs (y) that can be plotted on a plane (x,y). With the images below, the x and y values are computed using an initial value of (1,1) and then the next (x,y) is computed using the previous coordinate’s values. The equations are shown below:
x = sin(a1 * oldx) * cos(a1 * oldy) – sin(a2 * oldx);
y = cos(a3 * oldx) – cos(a3 * oldx) * sin(a4 * oldy);
Here is a gallery of some of my outputs:
For the images above, I calculated x and y using a1, a2, a3 and a4 coefficients and the previous x and y values (oldx, oldy). The initial point was (1,1). In the code below, there are only 300,000 points (compared to millions in higher res images). You can play with the values of a1, a2, a3, and a4.
I like the p5.js editor. Click here to play. I would say that fiddling with this is a great idea for an “Hour of Code.”
If you like to play with sheets or excel, which is not near as pretty, I made a sheet for you here. This is also handy if you want to see the array of values for (x,y).
I had a dream last night in a dream in a dream, so I decided to sketch this one up…